# Mesh Gradient

WebGL mesh gradient backdrop driven per-frame for deterministic Editframe renders.

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## Installation

<TabsTrigger value="cli">Command</TabsTrigger>
<TabsTrigger value="manual">Manual</TabsTrigger>

```bash
npx shadcn@latest add @framecn/shader-mesh-gradient
```

<Step>Copy and paste the following code into your project.</Step>

<Step>Update the import paths to match your project setup.</Step>

## Usage

```tsx
import { ShaderMeshGradient } from "@/components/framecn/shader-mesh-gradient";
```

```tsx
<ShaderMeshGradient speed={1} />
```

## Credits

Shader by [paper-design/shaders](https://github.com/paper-design/shaders).