Components
Components
- Pro
Funnel Chart
One number, a stack of glass tiers, one falling stream: the funnel stands in the frame as tiers of glass, widest at the top, each one's girth set by how many reach it, and a stream of light pours down through them — at every tier the people who leave spill over its rim and fall away, while the count drops and each tier's label slides into a clean column beside it. Real 3D, empty to empty, so it loops.
- Pro
Bar Chart
One number, a row of glass columns, one camera move: the bars stand on a pool of light and rise one by one as the camera dollies past — each flashing the accent as it lands, the big number counting bar to bar — then the tallest lights up for good, the camera pushes in on it, and cranes up to the whole row. Real 3D, empty to empty, so it loops.
- Pro
Radar Chart
One number, one radar, one sweep: the radar stands upright like a display of light and a scan beam sweeps it; as it passes each axis that corner springs out — ours as a slab of glass standing proud of the radar, theirs as a dashed ghost behind — while the camera swings round to face it, pushes in on the axis where we lead most, and settles. Real 3D, empty to empty, so it loops.
- Pro
Area Chart
One number, one line, one camera move: the series stands up off a fogged floor as a wall of light and the camera rides its drawing tip — low and close, rising and pulling back as the big number counts — then pushes in on the peak as a pin of light rises to it, and cranes up to the whole run. Real 3D, empty to empty, so it loops.